DOTS + MonoBehaviour

Vertex Animation Textures System

High-performance GPU-driven animation system for Unity. Transform your animations into textures and achieve massive performance gains with DOTS/Burst or in standard scenes with a simple MonoBehaviour.

Why VAT_Baker?

Revolutionary animation system built for modern game development

⚡

GPU-Driven Performance

Offload animation processing to the GPU. Achieve thousands of animated characters with minimal CPU overhead using vertex animation textures.

🎯

ECS / DOTS Workflow

Bake prefabs with VATAnimationAuthoring for DOTS/Entities and SubScenes. Burst-compiled systems and GPU instancing — ideal for thousands of animated entities.

🎮

MonoBehaviour Workflow

NEW: bake prefabs with VATAnimationController for standard scenes. No ECS, no SubScenes — just drag the prefab in, pick a clip, and play.

🔄

Smooth Crossfading

Real vertex-shader blending between clips using _AnimBlend. Configurable, buttery-smooth transitions (the Mono path blends in-shader, unlike the ECS hard-switch).

🎬

Universal Compatibility

Works with any 3D software. Export animations from Blender, Maya, or Max, and bake them into textures automatically.

🖼️

Texture-Based Storage

All animation data stored in compact RGBAHalf textures. Cache-friendly, and perfect for streaming and dynamic loading.

🚀

URP + Built-in

Optimized shaders for the Universal Render Pipeline and the classic render pipeline. The baker auto-selects the right shader for your active pipeline.

See It In Action

Watch how VAT_Baker transforms your animation workflow

► VAT_Baker Overview - Complete System Walkthrough

► VAT_Baker Tutorial - Getting Started Guide

What is VAT_Baker?

VAT_Baker is a professional-grade Vertex Animation Textures system designed for Unity developers who demand performance.

Convert traditional bone-based animations into GPU-friendly textures. Each pixel Stores vertex positions and normals for every frame, enabling the GPU to animate meshes directly—bypassing the CPU entirely.

Whether you're building a mobile game with hundreds of units or a AAA project with massive crowds, VAT_Baker scales to meet your needs while maintaining silky-smooth framerates. Works with ECS/Burst or the new no-DOTS MonoBehaviour workflow, on URP and Built-in Render Pipeline.

New in v1.1: MonoBehaviour baking, real vertex-shader crossfades, Built-in Render Pipeline shader, automatic clip detection, and correct bake for scaled/non-uniform hierarchies.

VAT_Baker Demo

10x

Performance Gain

1000+

Animated Units

0ms

CPU Overhead

60+

FPS Guaranteed

Get In Touch

Have questions? Want to collaborate? Reach out!